P+ - Giga Bowser - Action - 0xa3 DashSwingItem
Entry Script
- CreateInterrupt { interrupt_id: None, action: ThrowItem, requirement: (CharacterExists) }
Exit Script (Common)
- if (HoldingItem)
- BeamSwordTrail { unk: 101 }
- if ((InternalConstantInt(HeldItem) Equal scalar(4)))
- ItemSetProperty { unk1: 0, unk2: 1.0 }